Global Interactive Projectors Market (2021-2026) – Industry Trends, Share, Size, Growth, Opportunities, and Forecast – ResearchAndMarkets.com

DUBLIN – (COMMERCIAL THREAD)–The “Interactive Projector Market: Global Industry Trends, Share, Size, Growth, Opportunity, and Forecast 2021-2026” report was added to ResearchAndMarkets.com offer.

The global interactive projectors market has exhibited strong growth during the period 2015-2020. Looking ahead, the market is expected to grow at a CAGR of around 13% during 2021-2026.

Companies mentioned

  • BenQ Corporation (Qisda Corporation)

  • Boxlight

  • Casio Computer Co. Ltd.

  • Dell Technologies Inc.

  • Delta Electronics Inc.

  • Hitachi Digital Media Group

  • NEC Display Solutions Ltd. (NEC Corporation)

  • Optoma Technology Inc. (Coretronic Corporation)

  • Panasonic Corp.

  • Seiko Epson Corp.

  • Touchjet inc.

Bearing in mind the uncertainties of COVID-19, the analyst is continuously monitoring and evaluating the direct and indirect influence of the pandemic on different end-use sectors. This information is included in the report as a major contributor to the market.

An interactive projector refers to an advanced image output device that can make surfaces, such as whiteboards, projector screens, or walls, interactive. It allows the user to control the projection activities using a pen, mechanical stylus or finger and is operated by a camera to track movements. Projectors are commonly used in educational institutions and collaborative organizational environments to enhance participants’ real-time understanding and allow the presenter to actively participate with projected images. They also offer various benefits, such as convenient multi-touch collaboration, multi-user compatibility, and PC-independent interactivity.

The significant growth of the education industry, along with the increasing demand for effective learning and presentation solutions, is one of the key factors driving the growth of the market. In addition, the increasing use of interactive projectors in the corporate and healthcare industries for giving presentations and communicating information to patients is driving the growth of the market. In addition, game developers use these projectors to provide an immersive gaming experience to the consumer. Interactive projectors allow the player to customize the playing area and interact with walls, floors and tables for elaborate gameplay. In addition, various technological advancements, such as product integration with cloud computing, Internet of Things (IoT), and artificial intelligence (AI), are contributing to the growth of the market. Other factors, including the improvement of sensor technologies and the implementation of favorable policies to promote digital learning solutions, as well as increasing automation and digitization in the education sector, are expected to boost the Marlet.

Key questions answered in this report

  • How has the global interactive projector market performed so far and how will it perform in the years to come?

  • What are the main regional markets?

  • What has been the impact of COVID-19 on the global interactive projector market?

  • What is the technology-based market disruption?

  • What is the distribution of the market according to the projection distance?

  • What is the distribution of the market according to size?

  • What is the resolution-based market disruption?

  • What is the market split depending on the application?

  • What are the different stages of the industry value chain?

  • What are the main factors and challenges for the industry?

  • What is the structure of the global interactive projectors market and who are the major players?

  • How competitive is the industry?

Main topics covered:

1 Preface

2 Scope and methodology

3 Executive summary

4 Presentation

4.1 Overview

4.2 Key Industry Trends

5 Global Interactive Projector Market

5.1 Market overview

5.2 Market performance

5.3 Impact of COVID-19

5.4 Market Forecast

6 Market breakdown by technology

7 Market breakdown by projection distance

8 Market breakdown by dimension

9 Market breakdown by resolution

10 Market Split by Application

11 Market breakdown by region

12 SWOT Analysis

13 Value chain analysis

14 Porter’s Five Forces Analysis

15 price indicators

16 Competitive landscape

16.1 Market structure

16.2 Key players

16.3 Profiles of key players

For more information on this report, visit https://www.researchandmarkets.com/r/7vhvv


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